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Projection Matrix


Projection matrix three main component:

Aspect ratio

We scale, shink thing on x-axis.

FOV:

Talking about 'how much object can we see?'

so, we inverse the scale factor to: 1 / tan(angle/ 2)

Normalizing

So zfar / (zfar - znear), zfar over the total Z distance give us normalized value. And at the end we subtract the offset.

The flow of projection:

Date: <2024-01-05 Fri>

Author: TerryFung

Emacs30.1 (Org mode 9.7.11)